Service Providers Account for Growing Share of ICT Spending, Led by Surge of Cloud Infrastructure Spending: IDC

Information and communications technology (ICT) spending by service providers will reach $426 billion by 2022, representing average growth of 6 percent per year, as the ongoing shift from on-premise IT management to the "as-a-service" model continues to gather pace in many regions around the world, IDC finds.

Read More
5G as a ‘Silver Bullet’ for Smartphones will Necessitate Refreshed Vendor Strategies to Arrest Declining Market Growth, ABI Research Says

Despite the smartphone market’s slowing growth due to saturating addressable markets, ballooning Average Selling Prices (ASPs), prevailing consumer price fatigue, and lengthening replacement cycles, all is not lost. In fact, the market will witness a 4.1 percent rise in shipments in 2019, growing to just under 1.6 billion for the year, according to ABI Research.

Read More
Parks Associates: 97 Percent of Smart Speaker Households Own Only One Device Brand

New research from Parks Associates finds smart speakers inspire strong brand loyalty among owners—97 percent of smart speaker households own only one brand in this device category. New research from 360 Deep Dive: Consumer Demand for High-End Entertainment Devices reveals two-thirds of smart speaker households own an Echo device, while almost one-third own a Google Home. Low-end models such as the Echo Dot and Google Home Mini are the most common products owned, but the trend of brand loyalty in this early market creates opportunities for device makers to upsell premium products.

Read More
AI Set to Drive Global Supply Chain Technology Market to $440 Billion by 2023, ABI Research Says

Revenues generated by technology in the global supply chain will increase at a compound annual growth rate (CAGR) of 11 percent, reaching $440 billion by 2023, according to ABI Research. Suppliers, manufacturers, retailers, and logistics service providers (LSPs) will continue to adopt increasingly sophisticated and impactful digital technology strategies to deliver value along the entire logistics value chain.

Read More
Airrion Andrews
Wearable Technology Market Continues to Strengthen, Futuresource Consulting Says

Wearable technology continues to capture the interest of consumers and is riding an upward trend, with close to 105 million wearables shipped in 2018, a year-on-year increase of 10 percent, according to the latest Wearable Technology market report from Futuresource Consulting.

Read More
Gartner Predicts 70 Percent of Organizations Will Integrate AI to Assist Employees’ Productivity by 2021

Artificial intelligence (AI) is increasingly making its way into the workplace, with virtual personal assistants (VPAs) and other forms of chatbots now augmenting human performance in many organizations. Gartner, Inc. predicts that, by 2021, 70 percent of organizations will assist their employees’ productivity by integrating AI in the workplace. This development will prompt 10 percent of organizations to add a digital harassment policy to workplace regulation.

Read More
Smartphone Content Will Drive Virtual Reality Games Revenue to $8.2 billion by 2023, Juniper Research Says.

A new study from Juniper Research has found that revenues from VR-specific games will reach $8.2 billion by 2023, rising from an expected $1.2 billion in 2019. It argued that development of smartphone VR content is essential to increase consumer confidence in VR across all platforms, following a disappointing year of hardware sales in 2018.

Read More
Mobile Ticketing Users To Reach 1.9 Billion By 2023, Catalyzing Urban Mobility Revolution

A new study from Juniper Research found that users of mobile ticketing will total 1.9 billion by 2023, up from 1.1 billion in 2019. In comparison, the total number of digital ticketing users across mobile, online and wearable channels, will reach 2.2 billion by 2023. Juniper Research forecasts that mobile will account for more than half of all digital ticketing users in 2019.

Read More
Airrion AndrewsComment
Futuresource Consulting Reveals Substantial Esports Opportunity for Pro AV, Broadcast & IT Industry

The eSports phenomenon continues to gain momentum with a business expected to reach over a billion dollars in revenue this year, according to a new report from Futuresource Consulting. This market comprises games publishers’ revenues, media rights, event ticket sales and merchandise, advertising and sponsorship, this figure is expected to triple over the next five years.

Read More
ABI Research: Machine Vision Boosted by the Increasing Use of AI Chips in the Mobile Devices Market

Shipments of mobile devices, including smartphones, tablets, and wearable cameras, with embedded machine vision technology, will increase from 45 million in 2018 to over 590 million in 2023, according to a new forecast by ABI Research. That amounts to a combined annual growth rate (CAGR) of 67 percent.

Read More
Component Shortages, Brexit, and Yellow Vest Movement Dampen the PC Market in 2018Q4 in EMEA, Says IDC

The Europe, Middle East, and Africa (EMEA) traditional PC market (desktops, notebooks, and workstations) came in negative in the fourth quarter of 2018, with the market declining by -5.8  percent year-over-year (YoY) and totaling 19.6 million units, according to International Data Corporation (IDC).

Read More
Showtime's Chris DeBlasio Speaks on the Importance of Communication Unification Across Multiple Channels/Platforms in Sports and Entertainment

In order to compete effectively in today's multi-screen/multi-platform environment, sports and entertainment organizations must not only present content on all relevant platforms used by consumers, but also tailor each experience so that it is optimized for each medium, according to Chris DeBlasio, Senior VP of Sport Communications at Showtime, in a podcast interview for journalists ahead of the PRSA's InterSections 2018 Conference on August 9-10 in Anaheim, Calif.

Read More
AR/VR 1.0 must die in Order for AR/VR 2.0 to Live, Digi-Capital Says

The future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Digi-Capital's new Augmented/Virtual Reality Report Q1 2019 and AR/VR Analytics Platform look at where we are today, where we’re heading tomorrow, and some of the changes needed to get us there.

Read More