Posts tagged virtual reality
Strategy Analytics: AR and VR Driving 5G Service Differentiation for LG Uplus

LG Uplus has a 5G market share 9 percentage points higher than its overall retail market share in South Korea, enabled by a strong focus on AR and VR content. New research from Strategy Analytics concludes that, in a highly competitive market where differentiation on network quality and pricing is difficult, the operator has successfully used AR and VR content as both a compelling use case for B2C 5G services and as a source of content exclusivity driving customer acquisition.

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Commercial and Public Sector Investments Will Drive Worldwide AR/VR Spending to $160 Billion in 2023, IDC Says

Worldwide spending on augmented reality and virtual reality (AR/VR) is forecast to reach $160 billion in 2023, up significantly from the $16.8 billion forecast for 2019. According to the International Data Corporation (IDC) Worldwide Semiannual Augmented and Virtual Reality Spending Guide, the five-year compound annual growth rate (CAGR) for AR/VR spending will be 78.3 percent.

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Sales of Connected Consumer Devices to Exceed 520 Million Units by 2022, Parks Associates Says


Sales of connected consumer devices — including networked cameras, security systems, and connected health devices — will exceed 520 million units by 2022, according to Parks Associates. The report, sponsored by Calix, presents the opportunities emerging from this wealth of residential devices and details strategies for service providers to operate in the smart home market in ways that leverage their strengths while avoiding the pitfalls of past efforts.

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Smartphone Content Will Drive Virtual Reality Games Revenue to $8.2 billion by 2023, Juniper Research Says.

A new study from Juniper Research has found that revenues from VR-specific games will reach $8.2 billion by 2023, rising from an expected $1.2 billion in 2019. It argued that development of smartphone VR content is essential to increase consumer confidence in VR across all platforms, following a disappointing year of hardware sales in 2018.

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AR/VR 1.0 must die in Order for AR/VR 2.0 to Live, Digi-Capital Says

The future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Digi-Capital's new Augmented/Virtual Reality Report Q1 2019 and AR/VR Analytics Platform look at where we are today, where we’re heading tomorrow, and some of the changes needed to get us there.

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Sony's 3M Playstation VR Headset Sales in Line with Digi-Capital Forecasts

Sony has sold over three million Playstation VR (PSVR) headsets to date, making it the clear market leader in the premium/standalone VR platform sector over its HTC Vive and Oculus Rift competitors. These numbers are exactly in line with the hardware sales forecasts in Digi-Capital’s AR/VR/XR Analytics Platform.

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