$439 Billion to be Spent on Consumer Entertainment Worldwide by 2021, Futuresource Consulting Says

In 2017, global consumer expenditure on entertainment content (video, games and music) worldwide continued to climb. By 2021, this spend is set to reach $439 billion globally, a 17 percent increase from 2017, according to the latest Global Entertainment Content Outlook report from Futuresource Consulting.

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Local Radio Stations Now Rank Fifth Among Local Advertising Platforms As Overall Ad Revenue Dips in 2017: BIA/Kelsey

Overall radio ad revenue dipped to $13.87 Billion in 2017, according to new research from BIA/Kelsey. Two new BIA reports examine the state of the radio industry to explain the effect of new audio competition, audience levels, programming trends, transactions and provide market profiles of Nielsen Audio-rated stations.

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TCE Strategy’s Bryce Austin Weighs in on How Small, Medium and Large Businesses Can Address the New Threats Posed by Modern Cyberattacks

“A very determined cyber-criminal has very high odds of getting into your system.  The new war is about planning for a cyber security breach and being able to detect, respond, isolate and eradicate that breach. Many companies are practicing good cyber hygiene.  But for the very advanced hacks—you have to detect them.” – Bryce Austin, CEO of TCE Strategy

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New Half-Day Program at NAB 2018 to Showcase Machine, Deep Learning, and AI For Filmmaking

Next week’s NAB Show in Las Vegas will mark the debut of a new half-day program to examine the impact of machine intelligence on filmmaking today and in the future. It is part of the Next-Generation Media Technologies Conference and will run Tuesday, April 10, from 9 a.m. to 12 p.m. at the Las Vegas Convention Center. 

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IoT Software and Services in Pharmaceutical Sector to Hit $2.4 Billion by 2020, Global Data Forecasts

The Internet of Things (IoT) is transforming the pharmaceutical industry at a rapid pace, according to new research from GlobalData. Indeed, IoT software and services in the pharmaceutical industry is expected to grow from $420 million in 2015 to $2,486 million by 2020, at a Compound Annual Growth Rate (CAGR) of 42.7 percent from 2016 to 2020.

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Virtual Reality in Retail and Marketing to Generate $1.8 Billion in 2022, ABI Research Forecasts

While E-commerce and digital marketing have proven to be effective platforms, Virtual Reality (VR) is the next innovative technology that will improve and impact the retail and marketing sectors.  ABI Research forecasts that VR in retail and marketing sectors is expected to generate $1.8 billion in 2022.

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Data Center Network Equipment Revenue Reached $13.7 Billion in 2017: IHS Markit

Data center network equipment revenue -- including data center Ethernet switches, application delivery controllers (ADCs) and software-defined enterprise WAN (SD-WAN) -- totaled $13.7 billion in 2017, IHS Markit says in a new report. That growth translates to a 13 percent increase over the previous year.

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Global Digital Pay TV Subscriptions Exceeded 1 Billion in 2017, IHS Markit Finds

Digital pay TV subscriptions around the world, including cable, satellite and IPTV, exceeded one billion for the first time in 2017, according to new research from IHS Markit. This global growth comes despite the continued uptake of over-the-top (OTT) subscription video services, like Netflix, Hulu and Amazon Prime Video, which added more than three times the number of subscriptions than pay TV last year, according to IHS Markit.  

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Technologies Enabling Smart Cities in Asia/Pacific to Reach $28.3 Billion in 2018: IDC

The market for the technologies that enable Smart Cities initiatives in Asia/Pacific (excluding Japan) is expected to reach $28.3 billion in 2018, according to the first-ever IDC Worldwide Semiannual Smart Cities Spending Guide. As these initiatives gain traction, IDC expects spending to accelerate over the 2016-2021 forecast period, reaching to $45.3 billion in 2021.

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Voice Assistants Play a Growing Role in Smart Homes, Futuresource Technology Says

Voice Assistants (VAs) are being integrated into an increasing number and variety of connected consumer devices in multiple markets and are on course to develop as a major user interface over the next two-to-three years, according to the latest Futuresource Consulting Report, “Voice Assistants in Consumer Electronics”.

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