Smartphone Content Will Drive Virtual Reality Games Revenue to $8.2 billion by 2023, Juniper Research Says.

A new study from Juniper Research has found that revenues from VR-specific games will reach $8.2 billion by 2023, rising from an expected $1.2 billion in 2019. It argued that development of smartphone VR content is essential to increase consumer confidence in VR across all platforms, following a disappointing year of hardware sales in 2018.

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Mobile Ticketing Users To Reach 1.9 Billion By 2023, Catalyzing Urban Mobility Revolution

A new study from Juniper Research found that users of mobile ticketing will total 1.9 billion by 2023, up from 1.1 billion in 2019. In comparison, the total number of digital ticketing users across mobile, online and wearable channels, will reach 2.2 billion by 2023. Juniper Research forecasts that mobile will account for more than half of all digital ticketing users in 2019.

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Futuresource Consulting Reveals Substantial Esports Opportunity for Pro AV, Broadcast & IT Industry

The eSports phenomenon continues to gain momentum with a business expected to reach over a billion dollars in revenue this year, according to a new report from Futuresource Consulting. This market comprises games publishers’ revenues, media rights, event ticket sales and merchandise, advertising and sponsorship, this figure is expected to triple over the next five years.

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ABI Research: Machine Vision Boosted by the Increasing Use of AI Chips in the Mobile Devices Market

Shipments of mobile devices, including smartphones, tablets, and wearable cameras, with embedded machine vision technology, will increase from 45 million in 2018 to over 590 million in 2023, according to a new forecast by ABI Research. That amounts to a combined annual growth rate (CAGR) of 67 percent.

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Component Shortages, Brexit, and Yellow Vest Movement Dampen the PC Market in 2018Q4 in EMEA, Says IDC

The Europe, Middle East, and Africa (EMEA) traditional PC market (desktops, notebooks, and workstations) came in negative in the fourth quarter of 2018, with the market declining by -5.8  percent year-over-year (YoY) and totaling 19.6 million units, according to International Data Corporation (IDC).

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Showtime's Chris DeBlasio Speaks on the Importance of Communication Unification Across Multiple Channels/Platforms in Sports and Entertainment

In order to compete effectively in today's multi-screen/multi-platform environment, sports and entertainment organizations must not only present content on all relevant platforms used by consumers, but also tailor each experience so that it is optimized for each medium, according to Chris DeBlasio, Senior VP of Sport Communications at Showtime, in a podcast interview for journalists ahead of the PRSA's InterSections 2018 Conference on August 9-10 in Anaheim, Calif.

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AR/VR 1.0 must die in Order for AR/VR 2.0 to Live, Digi-Capital Says

The future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Digi-Capital's new Augmented/Virtual Reality Report Q1 2019 and AR/VR Analytics Platform look at where we are today, where we’re heading tomorrow, and some of the changes needed to get us there.

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Technicolor's Luis Martinez-Amago Discusses Key Trends Defining Network Service Provider Strategies for the Connected Home

This year will see more Network Service Providers (NSPs) around the world embrace "managed services" as a core strategy for generating new recurring revenues and competing with retail offers, says Luis Martinez-Amago, President and General Manager for Technicolor's Connected Home Division, in an audio interview for journalists.

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Worldwide Semiconductor Revenue Grew 13.4 Percent in 2018 Increase Driven by Memory Market, Gartner Says

Worldwide semiconductor revenue totaled $476.7 billion in 2018, a 13.4 percent increase from 2017, according to preliminary results by Gartner, Inc. Memory strengthened its position as the largest semiconductor category, accounting for 34.8 percent of total semiconductor revenue, up from 31 percent in 2017.

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Technicolor Returns to CES 2019 to Share Latest Innovations for the Connected Home

Technicolor experts and executives will be on hand during the CES 2019 conference and exposition -- being held over January 8-11 in Las Vegas -- to demo and discuss leading-edge developments on a range of connected home technologies, including: Management of Multiple Video Platforms, Android TV, Ultra-Broadband, DOCSIS 3.1, Wi-Fi 6, and Advanced HDR.

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Retailers to Lose $130 billion Globally in Card-Not-Present Fraud Over the Next 5 Years: Juniper Research

Retailers are set to lose some $130 billion in digital CNP (Card-not-Present) fraud between 2018 and 2023, according to a new Juniper Research report. The report highlighted that increasingly complex approaches by fraudsters, alongside retailers’ inertia in adapting to new fraud prevention requirements, would be key factors behind the increases in fraud transaction value.

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