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New Bain & Company Research Finds Global Revenue for Games Could Grow by More Than 50% Over the Next Five Years

Global revenue for games could grow by more than 50% over the next five years, according to new research by Bain & Company. Research shows that industry growth is being accelerated by heavy engagement of younger gamers (ages 13 to 17) who spend about 40% more time in video game environments than with any other form of media.

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Two Key Growth Areas in the Content Creator Market: Game Streaming and Podcasting, Finds Futuresource Consulting

Content creation has transformed thanks to the spread of distribution platforms that can spread its media, like social media and other forums. But within the last few years, certain areas of the content-creation market have set off exceptional ripples even for the larger digital revolution. For manufacturers of audio or video equipment, the question isn’t what they should expect these markets to do—it is how they should expect these markets to grow, and because of whom.

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Gaming PCs and Monitors Market in Asia/Pacific Experienced Record Growth of 12.3% in 2020, says IDC

The COVID-19 pandemic had caused lockdown in all markets throughout 2020, and it had helped to create opportunities for many consumer technologies – especially gaming-related devices (PCs and Monitors). According to IDC, the gaming PC market (Desktops and Notebooks) and monitor market in the APeJ region posted a 12.3% year-over-year (YoY) increase in 2020 – reaching 21.7M units.

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Global Data Center Infrastructure Market to Thrive with Pent-up Demand for Smart Data Storage

Continual high volumes of data creation have led to increased data center investments, boosting the need for power and cooling solutions that are environmentally friendly, highly efficient, and reduce the overall cost of ownership. The total investment in DCIS is expected to reach $26.15 billion by 2025 from $16.73 billion in 2019, up at a compound annual growth rate (CAGR) of 7.7%.

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The Changing Gaming Landscape and the New Opportunity for Music Licensing, New Findings from Futuresource Consulting

Gaming continues to capture consumer attention globally, achieving revenues up to $200 billion across software, hardware and accessories in 2019, and accelerating the prospects for music in gaming. Of the $200 billion generated, software commands the lion’s share, accounting for more than $140 billion in spend.

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Latest Battle in Games Consoles and the Acceleration of Cloud Gaming, Insights from Futuresource Consulting

The most topical theme within gaming is the launch of next generation consoles by Sony and Microsoft in Q4 2020. Both vendors have seen significant, excess demand for their hardware, selling out of available stock just minutes after launch, highlighting the intensity of consumer interest in gaming as an outlet for both entertainment and socialisation during the COVID-19 pandemic.

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