Virtual Reality in Retail and Marketing to Generate $1.8 Billion in 2022, ABI Research Forecasts
While E-commerce and digital marketing have proven to be effective platforms, Virtual Reality (VR) is the next innovative technology that will improve and impact the retail and marketing sectors. ABI Research forecasts that VR in retail and marketing sectors is expected to generate $1.8 billion in 2022.
“Consumer demand for a better shopping experience is ever increasing. E-commerce and digital marketing enable consumers to buy products conveniently online and offer consumers the opportunity to rate, review, and share the information of products and services," says Khin Sandi Lynn, Industry Analyst at ABI Research. “Retail and marketing companies have realized that virtual reality technology can be an effective tool to further assist consumers with the purchase process and provide consumers with the ability to visualize and personalize the products more realistically.”
Automotive companies and travel agencies are effectively using VR as a marketing tool as well. Virtual test drive and a 360-degree view of vehicles are attractive marketing tools for consumers. Similarly, 360-degree video of travel destinations and virtual tours before buying a travel package or airline tickets are great platforms to assist travel ticket sales.
Furniture and home improvement stores have been early adopters of VR in the retail segment. VR is an effective platform for customers to view furniture, pick different parts, customize products, and/or visualize an item before making a purchase decision. VR is deployed by furniture and home improvement centers both in-store and online to provide a better shopping experience to consumers. Swedish furniture company IKEA and North American home improvement company Lowe’s are two examples that have successfully deployed VR.
E-commerce is another sector with a good potential for VR deployment. Chinese E-commerce company Alibaba has deployed its Buy+ mobile VR platform for better product visualizing. Alibaba integrates its Alipay payment platform to assist consumers making payment while browsing products using Buy+ VR. “There is high consumer interest to use VR for making purchase decisions while shopping online or in-store. The availability of low-cost VR headsets is another driver of consumer VR use cases for purchasing products,” notes Lynn.
Walmart’s recent acquisition of VR software company Spatialand is another indicator of VR deployment as a retail solution in the future. Consumers’ awareness together with investment by retailers and brands will drive the VR retail and marketing market.
These findings are from ABI Research’s VR in Retail and Marketing report. This report is part of the company’s Video, VR and OTT research service. For more information visit https://www.abiresearch.com.